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Mega Man 9 Cheats : Wii

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Posted on October 1, 2008 by idiasoft | Posted under   Games


Mega Man 9 Online Strategy Guide

It's been a long time since gamers have seen an entry in the classic Mega Man series. Capcom released its most recent (and assumedly final) offering way back in February of 1997 in the form of Mega Man 8. This 32-bit PlayStation game was typically looked down upon by gamers, and the series appeared to be all but abandoned thereafter in lieu of newer Mega Man-related spinoffs.

But flash-forward to the summer of 2008. Rumors arise about an upcoming Mega Man title, not in the Battle Network, Star Force or X series, but in the classic Mega Man continuity, allegedly abandoned but not so. Not only was Mega Man 9 coming, but Capcom made old-school gamers' faces melt when they announced that it would be in its 8-bit NES form. That's right — Capcom intended to release its first 8-bit Mega Man game since the spring of 1994. And now, it's finally here.

Mega Man 9 plays in the same vein as Mega Man 2, and to many, that's going to come as a welcome surprise. But Mega Man 9 has something that Mega Man 2 lacked comparatively, even on “Difficult" mode — endless challenges. Mega Man 9 is hard in ways that most gamers of the new generation won't even comprehend. That's not to say the game isn't beatable, however, because it is. And that's where IGN Guides comes into play.

Do you need a rundown of Mega Man 9's fundamentals? Visit our basics section. Our walkthrough will get you through every stage in the game, from Galaxy Man's to Concrete Man's to Dr. Wily's Castle and everywhere in between. Our bosses section will help you expel Wily's eight newest Robot Master's and his other new creations, while the weapons section will run down all of the weapons and gear that will help you take down Dr. Wily once and for all. And our maps section will have endless maps for your use.

So gear up and get going! Dr. Wily must be stopped.

In this Mega Man 9 strategy guide, you'll find:

* BASICS // New to the old-school? 8-bit got you scared? Read away!
* WALKTHROUGH // Each and every stage covered from start to finish.
* BOSSES // Tips and tricks for every Robot Master and Wily's other creations.
* WEAPONS // Descriptions of each weapon and Rush Adaptor.
* MAPS // Maps of each and every stage in the game. (COMING SOON)

Hint: Boss Order / Weaknesses

Below is the suggested order to defeat the Robot Masters in, as well as which weapons to use on both them and the bosses in Dr. Wily's castle. Keep in mind that in terms of the Robot Masters, you can jump in at any point, but we recommend starting with Galaxy Man and going from there.

* Galaxy Man - Use Mega Buster
* Jewel Man - Use Black Hole Bomb
* Plug Man - Use Jewel Satellite
* Tornado Man - Use Plug Ball
* Magma Man - Use Tornado Blow
* Hornet Man - Use Magma Bazooka
* Splash Woman - Use Hornet Chaser
* Concrete Man - Use Laser Trident

# Wall Shooters - Use Mega Buster
# Giant Machine - Use Laser Trident*
# Blob Monster - Use Black Hole Bomb
# Dr. Wily #1 - Use Mega Buster
# Dr. Wily #2 - Use Mega Buster
# Dr. Wily #3 - Use Plug Ball**

* - The Laser Trident is the weakness of all three sections of this boss, but the middle section is made much, much easier by using the Tornado Blow on it.

** - The Plug Ball is the primary weakness of Wily's final form (the UFO). However, if he appears too high to attack with the Plug Ball, quickly switch over to the Hornet Chaser and use it on him. They will hit him high above for only one bar of energy per strike, but it will help you decrease his energy a little bit more.

Hint: Acquiring the Rush Jet Adaptor

The Rush Jet Adaptor is acquired differently in Mega Man 9 than fans may be accustomed. Instead of getting it when defeating a specific Robot Master and assimilating the skill along with that Robot Master's weapon, the Rush Jet Adaptor is earned by Mega Man after any five Robot Masters are slain. When the fifth is killed, Roll and Auto will automatically give Mega Man this adaptor.

Hint: Surviving

Mega Man 9 is hard. There are two specific items that will help you beyond the usual batch of extra lives and E-Tanks that you should consider purchasing with your screws if you're having difficulty. The first item to be considered are Shock Guards, which can be purchased from Auto and Roll and will allow you to survive any unintentional encounter with instant-kill spikes (once per purchase). The other item is called a Beat Call, and will automatically save you from any unintentional encounter with a pit or chasm (once per purchase). If you're having difficulty getting through any given stage, especially in Dr. Wily's castle, consider a visit to the store to purchase these two items to even the odds.

Hint: Screw/Extra Life Farming

If you want to farm for screws and the like, consider going back to Plug Man's stage after clearing it. By playing through the stage over and over again in its entirety, you can collect two extra lives, an E-Tank (the only E-Tank in any of the eight Robot Master stages) and around 45 screws per visit. It is indeed the most lucrative of the stages to head to in this regard.

An addition from Colin Moriarty: The Jewel Satellite on just about any stage will allow you to easily harvest screws and extra lives from unsuspecting enemies as well. The best place to use the Jewel Satellite is in the initial run on Concrete Man's stage. The birds, the rocks they drop, and the enemies that come out of holes in an attempt to knock you into them will give you endless amounts of screws and extra lives if enough time is spent. Run back and forth with the Jewel Satellite equipped during on the first section of Concrete Man's stage, respawning enemies and collecting ridiculous amounts of screws!

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